Stats

Main Stats

 * Health
 * White bar. When it reaches zero, the player dies.
 * When it reaches a low level, a heart beat sound is played and the bar becomes red.


 * Condition
 * Maximum Health level.
 * Shown as a grey bar extending right from the health bar (hidden when health is at maximum level).
 * Eating food gives the player the nutrients they need to increase their condition. Health regenerates passively until it reaches its maximum level.
 * Stamina
 * Slim bar, represents the player's ability to do actions such as running, jumping and holding draw on bows.
 * When it reaches a low level, a panting sound is played and the bar becomes red.
 * When it reaches zero, the player can't perform stamina-related actions until more stamina is regenerated.


 * Energy
 * Thick bar, represents your maximum energy level.
 * Decreases with time, faster at lower condition levels and/or if certain ailments are active.
 * Replenished by sleeping and eating some foods (cooked meat, some mushrooms and a few naturally-occurring plants)
 * When it reaches zero, the player passes out for a few in-game hours

Macroelements

 * Effects: Reduces maximum condition