Difficulty Levels

Difficulty Levels can be selected by the player to change different aspects of game play. Once a difficulty level has been selected at the start of a new game, it is irreversible and cannot be changed.

A Walk In The Park
Recommend for players who want to focus on building and exploring. A peaceful mode with no hostile or predatory animal attacks. The player still walk into danger, taking damage from the environment such as Food Poisoning,Venom Wound and Worms.


 * Sanity - OFF
 * Hostile Tribes - OFF
 * Predators - OFF
 * Nutrition depletion - Slow

Welcome To The Jungle
Recommend for all players. A balanced survival experience.


 * Sanity - ON
 * Hostile Tribes - ON
 * Predators - ON
 * Nutrition depletion - Normal

King Of The Jungle
Recommend for survival experts. Enemies are more hostile and sanity penalties are increased.


 * Sanity - ON
 * Hostile Tribes - ON
 * Predators - ON
 * Nutrition depletion - Increased

Green Hell
Recommend for veteran players. Enemies are more hostile and sanity penalties are increased. Perma-Death, all progress will be lost after death.


 * Sanity - ON
 * Hostile Tribes - ON
 * Predators - ON
 * Nutrition depletion - Increased

Custom
This mode allows the player to customize the their overall game experiance by changing, adding or remove certain game mechanics. Once the setting have been changed, they can be applied to the players preferred difficulty level.

The following settings can be adjusted:
 * Combat difficulty - Easy/Normal/Hard
 * Nutrition depletion - Off/Low/Normal/High
 * Perma-death - On/Off
 * Sanity - On/Off
 * Tiredness - On/Off
 * Health loss - On/Off
 * Tribes - On/Off
 * Predators - On/Off
 * Arachnids - On/Off
 * Leeches - On/Off
 * Snakes - On/Off
 * Piranhas and stingrays - On/Off

Tourist
Recommend for players who want to explore or focus on the story without any hazards. Peaceful mode with no hostile attacks or dangerous animals.


 * Sanity - OFF
 * Hostile Tribes - OFF
 * Predators - OFF
 * Nutrition depletion - OFF