Blueprints, also known as ghosts are semi-transparent models of buildings. Once the blueprint has been place in-world, the player will have to collect all the materials needed to complete construction.
Basic Info[]
At the start of a new game the player will be automatically be given basic starter blueprints. Other blueprints will need to be discovered, this can be done by exploring all the different locations around the map. Once a new blueprint has been learned it will be added to the players notebook.
To view all available blueprints press N
to open the notebook, all building tabs can be found on the right hand side of the book.
blueprint | location | coordinates |
---|---|---|
Campfire | Abandoned Tribal Village | 46W 26S |
Anaconda Island | 35W 25S | |
Bamboo Camp | 52W 17S | |
Stone Ring | Abandoned Tribal Village | 46W 26S |
Bamboo Camp | 52W 17S | |
Bamboo Smoker | Abandoned Camp | 53W 16S |
Dryer | Abandoned Tribal Village | 46W 26S |
Grill Rack | Drug Facility | 51W 27S |
Water Collector | Drug Facility | 51W 27S |
Bamboo Water Filter | Fishing Dock | 51W 19S |
Cage Trap | Abandoned Tribal Village | 46W 26S |
Fishing Rod Trap | Anaconda Island | 35W 25S |
Killer Trap | Drug Facility | 51W 28S |
Large Stick Fish Trap | Fishing Dock | 51W 19S |
Prawn Trap | Anaconda Island | 35W 25S |
Snare Trap | Elevator Cave | 40W 19S |
Log Bed | Plane Crash Cave | 40W 24S |
Medium Bamboo Shelter | Scorpion Cave | 52W 16S |
Weapon Rack | West Native Camp | 47W 17S |
Blueprint Placement[]
To start building the player will need to select a blueprint from the notebook. Once the desired blueprint has been chosen press the Left Mouse Button
to select it, the blueprints ghost will now appear in-world. To create the building press the Left Mouse Button
. The player will need to obtain each material needed and place them in a specific order on to the blueprint to complete construction.
To build multiple blueprints which require building attachments, the main structure will need to be completed first. Blueprints will not snap in to place on a unfinished structure.
For example; a modular building requires the frame to be built first before adding attachments such as the roof. when placing multiple frames next to each other it is best to finishing building the first before adding a second fame to ensure they snap together.
Multiple non-custom buildings such as shelters can be place in-world as they don't require attachments.
Controls[]
Action | Button Assignment |
Description |
---|---|---|
Rotate | RMB |
Rotates blueprint ghost around. |
Build | LMB |
Places blueprint. |
Materials | E |
Places materials. |
Deconstruct | T |
Destroys blueprint after placement. |
Cancel | Q |
Cancels the blueprint before placement. |
Blueprint Color[]
Blueprint Color | Meaning |
---|---|
Blueprint is ready for placement. | |
Can not be placed due to objects blocking placement. | |
Can be placed once the plants have been cleared. | |
Blueprint after placement. | |
Highlights material ready to be added to blueprint. |
Starter Blueprints[]
The following blueprints will show in the player notebook at the start of a new game. These buildings will give new players the opportunity to set up camp early in game. Giving the player the best chance of survival while they are learning the basic's of gameplay in Green Hell.
- Hut Shelter - (Save and Sleep point)
- Small Bamboo Shelter - (Save point)
- Small Shelter - (Save point)
- Leaf Bed - (Sleep point)
- Small Fire - (Cook food)
- Stone Trap - (Catch small animals)
Modular shelters are also provided at the start of a new game, however these are more suited for experienced player.
Gallery[]
-
White blueprint ready for placement.
-
Blueprint darkens after being locked in to place.
-
Objects blocking placement.
-
Attachment can not be placed on a ghost.
-
Player adding logs to the blueprint.
-
Looking up to add material to the top of the blueprint.
-
Sometimes the player may need to jump to place items at height.
-
Blueprint frame snapping on to a completed frame.
-
Two frame blueprints without snapping in to place.
-
Log bed blueprint.
-
Bow trap blueprint.
Update History[]
Version | Changes |
---|---|
V.0.5.5 | Fixed – Sometimes constructions do not unlock in notebook. |
V.0.5.4 | Fixed – Walls don't despawn when completing loaded Mud Fireside Wall's ghost. |
V.0.5.0 |
Fixed - Trigger of Log in Bamboo Shed ghost. |
V.0.4.0 |
Fixed - Issue with loading not fully built ghosts. |
V.0.3.5 | Campfire's ghost no longer snaps to Stone Ring. |
V.0.3.0 | Fixed - Ghost double up when Player save game during construction and load it. |
V.0.2.1 |
Changed information about how many items needs to be placed in ghost. |
V.0.2.0 |
Fixed - Small fire snap to stone ring which is under construction. |