Multiplayer is a cooperative game mode added during update V.1.5.0.
Not currently available on Nintendo Switch.
Multiplayer in Green Hell allows up to 4 players to play together in a survival sandbox. In the latest update V.1.6.0, Story Mode has been made available in Co-op. There is no death match mode and players can not injure or kill each other.
There are three types of lobbies the host can create:
- Invite Only - Host can invite players to the session via Steam overlay or via friends list.
- Friends - Host can invite players or they can join via ‘Join Game’ lobby selection menu.
- Public - Members of the public can join via ‘Join Game’ lobby selection menu.
When a host creates a multiplayer game, they will be able to set the difficulty level of the game and customise the certain game mechanics settings if needed. The only difficulty level that is not available in multiplayer is Green Hell- Perma Death Mode.
Saving in Multiplayer
In multiplayer, there is a client and a host. Clients are players that join the game, the host is the one who created the game.
The host selects a save slot when creating a game. Both the host and client can save the game at any time via save points found on certain buildings. The game will then be saved on the host's pre-selected save slot. It is advised that both the host and client regularly save the game to avoid losing too much time or progress should someone unexpectedly disconnect from the game.
- When a Host saves, they only save their own current state and any progress in the game world.
- When a client saves, they only save their own current state. This saves their inventory, their stats and location on the map.
It is important that both the client and host save before exiting the game, to avoid loss of progress. Making sure that only one player saves the game at a time, as multiple people saving at the same time may corrupt the save file.
Players can communicate with each other via the in-game's text chat. To open the chat bar press
Enter, type your message and press enter to send.
There is currently no in game voice capabilities.
When one player finds new building blueprints or crafting recipes, it will update all players notebooks with these items. Maps and any locations found will also be updated for all players. Equipment such as the grappling hook can only be picked up by one player, however these items will be unlocked to all players once collected and can be seen hanging from the players backpack when the inventory is opened.
Unique found items and weapons such as the bidon and machete can only be picked up by one person and will not be unlocked for the whole group. If the player carrying one of these unique items dies, there is a chance the item will be lost upon death.
When an individual player goes to sleep, time will not speed up and the players energy will rise at a slower rate. Only when all players sleep at once will the time speed up by 8 in-game hours. Sleeping will also create a respawn point.
If a player passes out, another players can revive them by approaching the player and hold the
E key. If no one revives the player they will naturally wake up after a short time. Players can not attend to each other wounds, however they can remove leeches from each other by pressing
When a player dies, they will respawn to the last point in which they saved the game. The players items are dropped on the ground upon death and some of the items will be lost. The player will need to locate where they died to retrieve their remaining inventory.
All other remaining players will receive a loss of -35 in sanity each time a player dies.
|V.1.6.1||Fixed - Players that completed Tutorial on previous game version can have a milky blue filter on screen when joining another Player’s game.|
Story mode can now be enjoyed in multiplayer by up to 4 Players.
Potential Fix - Tribesmen are invisible for some Players.
Fixed - Quest Items don't unlock for Client that was not in session and had saved previous progress.
Fixed - No Save & Quit option in Multiplayer games.
Fixed - Tribes are sometimes invisible to some Players.
Fixed – Icon of meat stays for Client if meat is taken from the slot/fire burns out before meat is cooked.
Cooperation added to Survival Mode.